So, I've stolen this from ~
SquareZer0. It probably was about time I did this, and after all the time playing as a werewolf in Skyrim...
That, and Tarin is egging me on to do it. I swear, he's made home in my mind.
You get the idea.
Original cause of "werewolfism":
For Llhei-carn, they believe they are the children of Llhei and Carn to populate the world made by their parents. To human observers, they seem to be the sentinent version of the wolves inhabiting the lands to the east of the great plains.
How can one become a werewolf?:
Primarily, Llhei-carn are born as such, by two Llhei-carn parents. Beyond the mountains known as the Earth's Teeth, there is plently of room for large packs to be united under various clans, in order to rival other clans and protect their territory from incursion. Part of the belief of werewolves in the civilisations to the west comes from tales of Llhei-carn, as apart from physical form, Llhei-carn do have the gift to change humans into creatures like them. This is done through a ritualistic bite, almost always preformed by one sufficient in the arcane arts. Those bitten take on the "blood of the wolf" and as a result have a genetic tie to the one who preformed the bite. This however is rare due to the distrust and fear Llhei-carn hold towards humans, as well as ignorance about it among their own kind. The great plains and Earth's Teeth provide a geographic feature that isolates them from human contact.
Lifespan:
Typical Llhei-carn live to about forty years. Males live shorter than females, as a male typically lives to around thrity-five years old, while females live to around forty-three years old. Some have been known to live over to even eighty years. The main reason lifespan is short is because of disease, starvation, encounters with other Llhei-carn and struggles for position within individual packs and clans.
Mortality:
Llhei-carn can be particularly vulnerable. Though they are fast and agile hunters, with a powerful bite that can split bone, a broken leg can be especially damaging, even resulting in death if alone. Packs live on subsistence level, with every member playing a role that contributes to their overall survival. A bite from another Llhei-carn can be lethal if it is at the neck or pierces an artery and at best crippling demanding on the damage. Contrary to tales in the west, Llhei-carn do not regenerate any faster than a human, and as such are vulnerable to the same mortalities.
Intelligence/Self Control:
Due to their wolven heritage, Llhei-carn are often referred to as a bestial species, as they are just as brutal and animalistic as wolves. Some would argue that they lack self-control and are less intelligent than humans, but that is not the case. Llhei-carn as on average more intelligent than the average human. Most Llhei-carn speak two languages, the common tongue and the old tongue. The first is a dialogue that can be understood by most regions, and the latter is an older language dating further back in time. On top of that, it is not unknown for them to speak regional dialects and even the human tongue, as much as their form permits. Finally, all Llhei-carn have an inherent understanding of each other's body language, and as such can have mute conversations with others, often their mates, as they feel words lack intimacy and don't truly convey emotion. They are cunning hunters, preferring to ambush prey and save energy that way. Of them all, mages tend to be the most intelligent, as they remember from memory alone the history and tales of their kind, as well as of the pack, on top of duties as a mage. You've got to have a quick mind as well as a quick body to survive.
In terms of self-control, they are the same as humans, though many think they lack self control due to their obvious animalistic behaviours. Success in the hunt means discipline, and survival depends on success.
Height:
Adult Llhei-carn are typically around six to eight feet tall, due to their digitgrade stance.
Fur colors (wolf colors or human hair colours?):
The colour of the pelt is very similar to a wolf's; often an mixture of greys, whites, browns and blacks in differing arrangements and tones. No pelt is exactly the same.
Main killing weapon....teeth or claws?:
Claws do little more than give nasty cuts. The real killing power is in the teeth. The pressure exerted by the jaws can crush bones with ease.
Preferred food:
Deer, Elk, Moose. Occasionally Oxen and forest horses, and it is not unknown for Llhei-carn to eat fish, particularly salmon, or various fruits, nuts and mushrooms.
Run on all fours or two?
For speed, they run on all fours. They can move at speed on two legs, but they find to awkward and the relative slowness of it is irritating.
Body type (bulky, hunched, lithe, more wolflike, etc... feel free to link!) :
Tall, athletic, lithe.
Lifestyle - More time as wolf or human?
Llhei-carn cannot shapeshift. Skilled mages however, can shapeshift if they have followed that path in the arcane arts.
Forms (human, wolf, beast/anthro, etc):
Anthro.
Usually, mages take on the form of wild wolves.
Shifting Cause (moon, free will, ritual, etc.):
Does not shapeshift.
Mages "skinwalk" by ritual of arcane origin.
Shifting Process (is it painful? fast? Can they do it on the run?):
A gradual process over the course of an hour. As a ritual, it cannot be done easily, and needs concentration, skill and time.
Abilities retained in human form:
Llhei-carn cannot shapeshift.
Physical traits retained in human form:
Mages do not take on human form, as they find it offensive and a betrayal of their wolven origins. If they were going to be human, they would have been made as such.
Any mortal enemies (ex. vampires?) :
Most common are other Llhei-carn. Humans do however, pose a sufficient threat. In the past, Llhei-carn and their sub-species have had genocides waged against them due to their sub-human appearance and the threat they can pose to people, as well as the werewolf myth.
Loners, or pack-animals?
Pack animals as it is easier to survive that way rather than alone. They are still highly social animals and often crave company if left alone for long periods of time.